Here you’ll find errata for the core rulebook and answers to some questions that we’ve received from players.

If you have any questions about Division 6, feel free to contact us using our Contact Form.

The Experience Point cost chart on page 392 is different to the rest of the book. Which are correct?

The chart elsewhere in the book is correct. Page 176 is correct.

Can the spell ‘Vial of Sleep’ be defended against?

Yes, the gas is visible and the target can attempt to avoid it with an Evasion roll, with the Difficulty equal to the Sorcerer’s magic roll total.

Can the Advantage “Lucid Dreamer” be used to awaken from magic and psionic sleep effects?

Yes, it can. It does not require a roll. Once asleep, the Lucid Dreamer can effectively wake them self up immediately, on their next turn.

Lucid Dreamer is a very niche Advantage that is designed to be very useful, but only in a handful of very rare scenarios, including: sleep spells, dream invasion, and dream manipulation.

However, Lucid Dreamer does not allow a character to awaken from being knocked out or having a health stat reduced to zero.

Does the Technique ‘Ball Lightning’ really dissipate when it is touched by anything?

Page 88 of the rulebook states:

“A target that is touched by a Ball Lightning, takes 4 D6 Body Points of Damage, plus an additional +1 Body Points of damage per level of success (which can be reduced, as desired).

Once a Ball Lightning has come into contact with something, its energy discharges and it disappears.”

In this context, “touches something” means something akin to a target (E.g. a person, a wall, an animal, certainly nothing smaller than the ball lightning itself). It must be a solid object.

Additionally, when it says that its energy discharges, that means that damage is done to whatever it touched.

How difficult is it to hit a Ball Lightning? How big are they?

Question about body armor. It says in the book Body armor has its own Toughness and Body Points. Does the body armor just absorb all damage until it is broken? For example first you do ALL Body damage to the armor then the player?

Yes, that is completely correct.

Armor is like having a second character strapped to your chest.  It takes all the Body Point damage (after soaking with its Toughness) until it runs out of Body Points, at which point it is effectively destroyed/useless.  Any additional damage beyond its Body Points rolls over to the character and is soaked as normal, with their Toughness. 

Armour with no Body Points remaining, no longer works to soak damage.

Page 172 reads: Every time you go up in your Sorcerer Rank or your Psy-Rank, you gain a further 6 points in each Health stat and can roll another three D6 and use those three scores to increase your Body, Mind, and Spirit Point totals.”

Whereas page 176 reads: “ Each time the Sorcerer or Psion goes up in their Sorcerer Rank or Psy Rank, they gain an addition 6 + new rank + 1D6 health points, in all three of their Health stats (Body, Mind, Soul).”

Do you add your new Rank to your Health stats, as you advance?

Yes, you add your new Rank to your Health, as you go up in Rank.

Every time you go up in Sorcerer Rank or Psy Rank, each of your Health stats (Body, Mind, and Soul) gains: 6 + New Rank + 1D6

Does a Null Psion’s Null Field stop or reverse the effects of a Chaos Magic Botch?

Null Psions are immune to chaos effects.

However, other people still experience chaos effects if they’re standing in the furthest part of the Null Field. But not if they are covered by the strongest part of the Null Field.

Entering a Null Field after being affected, does not reverse or end the effects of a chaos magic botch.

A Ball Lightning can be as small as a baseball or as big as a beach ball. It’s up to the Electrokinetic creating it.

The Difficulty to hit a Ball Lighting, is a 13 if it’s stationary, or a minimum of 16 if it is moving.